Showing posts with label Interesting Link. Show all posts
Showing posts with label Interesting Link. Show all posts

Monday, December 05, 2016

Small stars may have stable Habitable Zones, but habitable planets might not be common there


Protoplanetary accretion disk around a new star
Protoplanetary accretion disk around a new star
The previous article Limited lifespan of Habitable Zones around other stars (September 2016) covered the topic of Habitable Zones for planets around other solar systems.  However, Habitable Zones are only one of considerations for finding other stars with habitable planets.  Given the lack of data right now, sometimes science has to fall back on simulations.  These simulations do not replace actual observations.  Instead, they offer clues as to how we may be proceed in our search for hard data.

Habitable Zones appear to be more stable and longer lasting around small stars, such as Red Dwarfs.[001]  However, what are the chances of habitable planets appearing in these small zones around these small stars?  It turns out that the chances may not be good.

According to the study A Decreased Probability Of Habitable Planet Formation Around Low-Mass Stars, multiple simulations suggest that low-mass stars are unlikely to have terrestrial planets of sufficient size within their Habitable Zones.  This is due to a several factors.  That's not to say it is impossible nor improbable; just not as common as previous thought.[002]

Other factors

Besides Habitable Zones, another factor to consider is the Habitable Planet Mass Limit.  There is evidence that suggests that plate tectonic activity on a global level is a necessary factor for supporting life on a planet similar to Earth.  Planets must be of a particular size in order to allow for global tectonics.[002]  The lack or presence of global tectonics seems to be a factor in the differences between Venus and Earth.  Though Venus seems to be large enough, its surface heals too quickly to allow for global tectonics.[003]   The examples within our own solar system suggest that even when planets are large enough, there is no guarantee they will have global tectonics.

Another factor is the Protoplanetary Disk.  During the planet formation phase (accretion), there has to be enough material within the disk of matter that forms around very young stars (Protoplanetary Disk) in order produce larger planets.  Though there are a lot of unknowns regarding this factor, the "ratio of disk mass to stellar mass is roughly constant with stellar mass".  Also, planets seem to form much faster around small stars for various reasons.  With less time to form and less mass within the Protoplanetary Disk, planets around low-mass stars may typically be much smaller.  A second issue with fast forming planets is that they are much less likely to have enough time to collect enough water to support life.[002]

Exceptions?

Nothing is absolute.  Gliese 581 is a Red Dwarf that has a number of large planets, and also has a debris disk that appears to have tens times amount of comet debris than our own Solar System.  This suggests low-mass stars can have habitable planets.  That said, Gliese 581 may be an outlier.  Other factors are obviously involved that need further study.

Primary reference:
S. N. Raymond, J. Scalo and V. S. Meadows, The Astrophysical Journal 669 (Nov., 2007) 606–614, arXiv:0707.1711 [astro-ph], A Decreased Probability of Habitable Planet Formation around Low-Mass Stars

Response:
Hacker News

Friday, September 09, 2016

Limited lifespan of Habitable Zones around other stars [and a loosely held secret finally revealed about me]

Habitable zone around a red dwarf, image © Matthew Lorono, 2016
Habitable Zone around a Red Dwarf star
I've been fascinated by the idea of planets around other stars since I was young.  In fact, I developed several fictional solar systems, one of which became the basis for an online gaming and science fiction club.  That solar system is called Greeop System,[001]  which inspired the development of many more solar systems and formed the basis of many gaming and fictional story plots.[002]

At some point, I stumbled across the book Rare Earth: Why Complex Life Is Uncommon In The Universe (2000), which is one of the earliest sources that discusses the idea of Habitable Zones around stars.  

What's a Habitable Zone?  If a terrestrial planet orbits its sun at just the right distance, that sun provides the right amount of light and other energy to make life more likely, given several other factors.  If a planet is too close to its sun, it is likely too hot.  If a planet is too far from its sun, it is likely too cold.  This is why Habitable Zones are sometimes called Goldilocks Zones, in reference to the fairy tale Goldilocks and the Three Bears and finding options that are "just right" between two extremes.

In the past decade, the concept of Habitable Zone has been refined.  From the study Habitable Zone Lifetimes of Exoplanets around Main Sequence Stars, it is now often defined similar to,
...the circumstellar distance at which surface temperatures allow liquid water to be present on the planet’s surface, assuming variable H2O/CO2/CH4 greenhouse forcings.  The Habitable Zone has a minimum and maximum extent, forming inner (closer to the star) and outer boundaries that are set in part by biogeochemical climate feedback mechanisms and stellar luminosity.[003]
Yeah, Goldilocks metaphor seems to get the point across easier.  The question is, what's "just right" for life?  Star size and age appear to play the substantial roles in setting the limits of a Habitable Zone.  Not only is the Habitable Zone different between large and small stars, it can move over the life-cycle of a star. For example, main sequence stars gradually output more energy over billions of years.  A planet that initially forms within the Habitable Zone of a young star might not remain in the Habitable Zone later in the star's life-span. It is predicted that our Sun will be so hot in 1.75B years, surface water will no longer be possible on Earth, presumably making life on Earth no longer sustainable.[003]

If a planet has the right conditions and resides within the Habitable Zone, life still has to appear and evolve in some sort of sequence.  Taking Earth as the only example we have,
... this stepwise progression began with the origin of life, continued through the transition from replicating molecules to RNA and then DNA [1B years after Earth formation], from prokaryotes to eukaryotes [1.5 to 2.5B yrs after Earth formation] and cell differentiation [3.5 to 4B yrs after Earth formation], and concluded with the final step from primate to human societies [4.54B years after Earth formation].[003]
However, if just one of these steps takes a lot longer, there is a drastically lessened chance of having enough time to develop intelligent life similar to humans; assuming the march toward more intelligent creatures is inherent to the process of evolution on different planets.  Different stars may also extend or reduce the time-frame within which life may appear and develop.  Larger stars will have short Habitable Zone lifespans.  Smaller stars, such as Red Dwarfs may have very long and stable Habitable Zone lifespans.

Of course, a lot of this is based on assumptions that life on other planets will resemble life that formed on Earth.  Maybe life of different kinds exist in the Universe.[004]  The rules may be different for different kinds of life.  Maybe Earth is extremely unusual. Worse, maybe we will not be able to immediately recognize other forms of life simply because it is so different from our experience.  As more information is gathered, these issues will hopefully be addressed.

Pirmary reference:
Andrew J. Rushby, Mark W. Claire, Hugh Osborn, and Andrew J. Watson. Astrobiology. September 2013, 13(9): 833-849. doi:10.1089/ast.2012.0938, Habitable Zone Lifetimes of Exoplanets around Main Sequence Stars.

Response:
Voat.co

Monday, September 05, 2016

Wind what?

What do you call that giant tower with spinning blades that produces electricity from wind?  Windmill?  Well, kinda, but not really.  The word "mill" that forms the latter portion of the word "windmill" is just that, a mill.  In this context, a mill is a machine that grinds and crushes something, such as grain.MD There isn't a whole lot of grinding and crushing of anything when using a rotor to produce electricity.  It's really the opposite of a mill.

The definition of "turbine" is a bit more broad.  A turbine is a machine that converts the movement of a fluid into rotary motion.TD  With that definition, a mill is a type of turbine.  However, a turbine is not necessarily a mill.

There is no specific word that provides a special name for an electricity producing turbine, so the word turbine itself is used.  Turbine is also used to name machines that make electricity from flowing water, such as those found at Hoover Dam.HD   So, that giant tower with spinning blades that produces electricity is more correctly called a wind turbine.  A collection of wind turbines at one location are frequently referred to as "wind farms".


Another wind powered machine is the windpump, which is used to pump water.  Windpumps and windmills have been in use for about 1500 years, being first developed in the Persian region between A.D. 500 and 900.WP  Wind turbines owe their existence to our long history of windmills and windpumps.  It's somewhat understandable that there is some confusion of terms.

Interesting modern examples of wind power in use


There's even a wind-powered record player!  Well, that's mostly art, but apparently it works well.  Then, there's this guy, William Kamkwamba, who built wind turbines and pumps for his village in Malawi at a time of famine and when such luxaries were only experienced by 2% of their population.

Friday, July 29, 2016

Trouble with Wikileaks emails from DNC: as far as I can tell, no "election manipulation" is actually in the emails

Anyone can go to the Wikileaks page and peruse through the DNC leaked emails.

You know what I've seen no one do? Look through the emails and talk about any actual evidence of election manipulation.  I've seen journalist use rather dicey innuendo regarding email content, but not much else.

Most of emails are just reports.  What conversations I've seen are just people expressing their opinions and/or making strategies in support of those opinions and desires (like how best to get certain points across to their constituents).  I've not seen anyone showing anything from the emails about rigging the primaries.

The party insiders are supposed to be neutral by their own party rules, but I don't really care about DNC or any party's rules.  I'm not a Democrat, Republican, Libertarian, Greenie, etc.  Even if I were, I still wouldn't care because I understand that people are people.  We Americans all have the rights to our own opinions, and the rights to pursue our own interests.  What would've suprized me?  Seeing every person in the DNC expressing complete neutrality regarding who is going to represent their party in the General Election.

The DNC rules aren't laws of the land. The only person that needs to be upset, maybe, is Sanders since he was working under one set of rules, and others where not.  In the end, it still just people expressing their opinions and trying to work towards goals they feel are best for their interests.  None of this has anything to do with me, and none of this is in anyway a "manipulation" of elections.

If someone can dig up something that shows election rigging, then we have a story, as well as an actual crime.  Maybe it is buried somewhere deep in the emails.   I've not see it.  I'd be interested to see if something like that pops up.   The fact that no journalist have dug it up suggests that it's just not there.

At this point, after looking through the emails myself, I'm forming the opinion that anyone that uses the terms "manipulate" or "rigged" in reference to the primary elections based on these emails is being dishonest or honestly doesn't know what they are talking about (which is still a form of dishonesty).

I'm also now of the opinion that Julian Assange, who has made several incendiary statements regarding the content of these emails, is full of nonsense.  What little good he did in the distant past is now been cancelled out by his modern behavior.

Friday, June 10, 2016

Tuesday, May 03, 2016

Killing of the Real-time Strategy game

Real time strategy (RTS) game is often defined by what it is not, rather than what it is.  When looking up real time strategy game, you'll often find it described as a strategy game that is not turned-based.1  I find this tendency as funny.  Normally, something is defined by its characteristics, not the lack thereof.  A real time strategy game is a strategy game played in real time (hence the name) between two or more opposing teams.  Elements of real time strategy games typically include fighting units used for attack, harvesting units used to gather resources, structures of various functions, terrains of various properties that aid or reduce defense, unit spawning, hidden map areas until explored (fog of war), etc.

Command & Conquer (famous RTS)
Command & Conquer
(famous RTS)
Generally, real time strategy games allow the player to control position of units on a field of play (map) with various types of terrain. Units can be assigned to act on specified targets.  For example, harvesting units can be assigned to collect resources at a specific location on the map.  Another example, fighting units can be assigned to attack (cause damage) on specified opponent's units.  Typically, units without specified targets will act autonomously in how they attack nearby opposing units or collect nearby resources.

One of the first real time strategy games is The Ancient Art of War, which was initially released in 1984.  I played this game for many hours.  I even also designed many of my own levels for this game.  Many games have followed.  Dune II is often considered the break-thru title that popularized real time strategy.  Prior to online gaming, many releases of real time strategy games supported diverse game-play possibilities.

An alternate viewpoint about real time strategy games can be found in the article What is a real-time strategy game? An exploration and definition.
Currently, real-time strategy games are looking like the proverbial red-headed step child of gaming. Fairly few RTS are being made any more (for a variety of reasons, but that is a topic for another article perhaps) and they tend not to sell particularly well, nor do most of them hold on to viable communities for considerable periods of time...
The author of this article laments that real time strategy games have not been particularly common or successful in recent years.

I found another article, Did the multiplayer online battle arena kill real-time strategy, that claims to explain why real time strategy games aren't be developed anymore, from a perspective of a Blizzard fan.  In this article, the cause is passively blamed on the popularization of massive multiplayer (MMO) online games.  I think this author is wrong.  He references events long after real time strategy games began to falter.  However, the popularization of online gaming is related to the demise of the real time strategy genre, it wasn't related to MMO's, such as World of Warcraft.

Real time strategy games seemed to be an excellent fit for online gaming.  Instead of being pitted against the limited AI, players are able to play against other humans.  However, instead of valuing the challenge of playing against humans with various strategies, a vocal set of players didn't want other humans to use other types of winning strategies against them. They wanted to limit all human players to the same strategies that they chose for themselves.

Developers unfortunately listened to these vocal users too much and reduced real time strategy games down to frantic rushes to resources and frantic rushes on opponent's bases with very repetitive build order of units and structures.  Instead of adding capabilities to increase the number of possible strategies (to better match the real world), developers reduced game play down to focus on one strategy.  The games were still tactical in how you faced units against each other, but they lost all sense of strategy.  With reduced game play possibilities, developers lost their ability to be innovative and bring in new inspiration into the subsequent real time strategy games.  Without the ability to expand playable strategies of real time strategy games, the genre has atrophied.

Saturday, June 27, 2015

Lack of reproducibility of scientific papers getting attention

A lack of reproducibility of published scientific studies is finally getting recognition by the corporations (that seems to me to that could lose millions from bad research).  Academia seems a bit resist.  Source article:
 Reseach uncovering unreproducibility faces backlash 


Saturday, June 20, 2015

I know English is evolving when I hear these words in a courtroom

I was recently snared into Jury Duty in Massachusetts.  This isn't so much an article about that.  Instead, this is about something I noticed while listening to the case before me and my 5 other jurors; word choices.

The first interesting word was uttered by the Prosecutor quoting the defendant who was fighting a DUI charge. The Prosecutor stated that the defendant pleaded with the arresting officer to cut him a break because he was not cocked.  This word cocked was used in a mocking manner by the prosecutor several times in his opening and closing arguments.

The second word that stood out was spoken by the Defense attorney.  While questioning the arresting officer, the Defense attorney asked about the likelihood of something-or-another.  What caught my attention is that he used the prolly, instead of prob'ly or probably.  The use of this word in such a formal manner struck me, since the word is still considered by many to be of the mythically inferior not-a-word status.

The last spoken element I picked up on was the Judge's use of the idiom begging-the-question.  I've written about the idiom begging-the-question quite recently.  There are two official definitions for the idiom.  The traditional definition is based on a logical fallacy.  The modern definition is an alternative for raises-the-question; this was Judge's use that day.  It is interesting to note that both definitions appear in dictionaries now.