FREE STARS: Children of Infinity by Pistol Shrimp ~ An epic space Action-RPG, and the long-awaited sequel to The Ur-Quan Masters.
My personal glimpse into the first half of the 21st Century for some yet to be known future
FREE STARS: Children of Infinity by Pistol Shrimp ~ An epic space Action-RPG, and the long-awaited sequel to The Ur-Quan Masters.
It takes a great many scanned lifeforms to earn Elite rank in Exobiology within Elite Dangerous! Check out this slideshow of start to end in a journey around the Galaxy. This three year project is now complete. I'm now working for Elite V, but I'm only going to take a few selfies with the more interesting lifeforms for now on. Enjoy! Oh, and there is additional content in the video throughout, so be sure to watch to the end (I know they always say that).
The problem is compounded when you subscribe to a building that uses other content creator props. The props can be removed while your subscribed building is still available for you. This issue causes a silent error when opening your cities. In turn, this can drastically slow down how long it takes to open your cities (saved games) within the game.
Soldyne's Fruit Stand v12 missing asset
I use the Loading Screen Mod (or its temporary replacement for Airport DLC) which let's me see such errors. A strange one that keeps popping up is the missing asset of "Soldyne's Fruit Stand v12". Even with all Workshop assets turned off, this error still pops up and slows down the opening of saved games.
After looking into the issue, I discovered that the content creator renamed the asset, but other content creators that used the asset didn't update their own assets in kind. In my case, the commonly subscribed building H2 4x4 Chinatown Temenent uses the originally named asset and was never updated to use its new name.
The Fix
I fixed the issue for myself. In the Asset Editor, I opened a similar asset named "Soldyne's Fruit Stand v1" and then saved it as "Soldyne's Fruit Stand v12". Because the name was already used on the Workshop, and I cannot reupload this new asset for everyone else. Workshop still recognizes it as the original asset and its original creator. So, you'll have to do this for yourself in one of two ways.
Open "Soldyne's Fruit Stand v1" within Asset Editor and save it as "Soldyne's Fruit Stand v12" |
If you don't want to edit assets directly. Perhaps you may prefer to just download a fix instead. I can provide the fix via the following PC file management workaround. First, be sure to exit the game. Then, download the attached zip file (at the bottom of this article). It contains the renamed asset. Unzip it to your folder here:
%installfolder%:\Users\%yourwindowsusername%\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
For example:
C:\Users\brainfive\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
Soldyne's Fruit Stand v12.zip |
Once I created this replacement asset, the error was gone.
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